NOTES ON THE REMASTER: At this point I can't guarantee 100% accuracy for this guide. Updates are in progress but will take time. Levels that have been worked on will say "Remastered," rather than "Classic," in the title. In the meantime, I have attempted to provide a running count of all kills and pickups, including totals for health packs, chocolates, sellable items, and cash, as well as notebook entries, which are needed for some achievements/trophies. If I've missed any, I do apologize. Please let me know if you discover anything not mentioned here. Also, in case it's not obvious, these guides are based on classic tank controls, and I have not yet included strats for all achievements/trophies.
INTRO CREDITS: A flash of lightning illuminates the golden likeness of the Egyptian god Anubis. The camera shifts to reveal a darkened room in disarray. In a voiceover, a news announcer with a French accent describes the latest in a series of murders, which he refers to as "Monstrum killings", believed to be the work of a single psychotic perpetrator. The latest victim: Professor Werner Von Croy. According to the announcer, a brunette woman with a ponytail was seen leaving the crime scene, and police have been advised to use extreme caution when apprehending the suspect. A door opens and Lara Croft enters stealthily. As Lara explores the apartment, we see strange symbols scrawled on the wall in what looks like blood. Lara steps on something which cracks under her foot. She picks it up and sees it is a photo of herself with Von Croy. She looks in the mirror, perhaps searching for answers.
INTRODUCTORY FMV: "Two days earlier." It's a dark and stormy night. Lara argues with her former mentor, Von Croy. The older man believes he's being stalked and asks for Lara's help. He urges her to go see someone named Carvier, but Lara stops him before he can explain further. She's not in a sympathetic mood. The memory of Von Croy abandoning her in the collapsing temple of Horus (in Tomb Raider: The Last Revelation) is still too fresh. They argue, then there's darkness, scuffling, confusion...and gunshots. Werner lies dead and Lara has blood on her hands. The police arrive on the scene and Lara flees.
LEVEL 1: PARISIAN BACK STREETS (Remastered)
Updated: 4/27/25(†)
LEVEL MAP by VGCartography (used with permission)*
Angel of Darkness Remastered Video Walkthrough by Eldincy
Items: 19, including 5 health items, 3 chocolates, Crowbar (x2), Gantry Gate Key, Courtyard Key, and M-V9 SEMIAUTOMATIC
Cash: 160 euros
Kills: 1 (optional)
Upgrades: Upper Body
ACHIEVEMENT/TROPHY NOTES: This level includes 3 chocolate bars. You'll need 20 in all for the "Chocollection" achievement/trophy. Be sure to collect them all but do not eat any of them. "Tactical Medicine" involves collecting all medipacks. I believe this means all types of health item, but you can use them as needed. "Good Boys" requires you to avoid killing or taking damage from dogs, but "Darwin Awards" requires you to die in several silly ways. Being mauled by the first dog in the game is one of them. I think you can get both in the same playthrough, but I'm still in the process of testing this. If you want to try it, save the game, approach the dog, and let it kill Lara. Then reload and avoid it the next time. The Steam game tracks your progress toward achievements like this one on the Achievements screen. Even after a quick-save and reload, the game should still "remember" what you did here. The other two idiotic deaths occur in the later levels BOUCHARD'S HIDEOUT and MAXIMUM CONTINAMENT AREA. (screenshot)
The "Parkour!" achievement/trophy requires you to take a certain route through this level in order to learn all the basic moves. Unfortunately that route isn't clearly indicated. This walkthrough covers the "Parkour!" path and all pickups.
ALLEYWAY AT START: Avoid the dog (not killed) chained to the wall ahead. To pick up the chocolate bar (1) (10% health) lying in the doorway, stand over it until you see the hand icon. Then press Action to pick up the candy. (This is 1/20 chocolates for "Chocollection"). Then follow Lara's instructions and climb onto the bin to the left of the doorway. Move to the right edge of the bin and jump straight up. She'll automatically grab the ledge above. Press Forward to pull up. (You may notice a yellow grab bar appears below Lara's red health bar, at the top left corner of the screen, when she's hanging. More on this shortly.) Once Lara is standing on the ledge, press Walk to activate walk mode so she doesn't accidentally fall off. You can hold Walk while maneuvering on ledges, but you can also press then re-press the Walk button to toggle Walk on and off. The blue Lara silhouette in the bottom right corner of the screen indicates Walk is activated. Walk to the edge and jump forward across the gap, as instructed. (screenshots)
Deactivate walk mode (by pressing Walk again), turn right, back up from the edge if necessary, then take a running jump over the railing to the alcove with the large health pack (2) (100% health) on the opposite side of the alley. The doors here don't open, so you'll have to jump back over to where you started. Either take a running jump and press Action grab the railing of the opposite ledge, then press Forward to pull up, or jump down to the ground, then use the bin to climb up again. Continue along the ledge toward the illuminated green sign. Lara wonders if she should go on or climb the ladder. For the "Parkour!" achievement/trophy, you'll want to go straight on through the door under the illuminated green sign. (screenshots)
SHORTCUT: In the original game, the area beyond the green sign was not accessible, and you'd head straight for the rooftops from here. (Check the archived classic walkthrough for details.) If you aren't interested in 100% completion, you can use that path as a shortcut now. Skip down to the section "CLIMBING TO THE ROOFTOPS," below.
RESIDENTIAL NEIGHBORHOOD: Just outside, Lara explains how to vault over a low railing: Approach it, stop, then press Forward to climb over it. Next she remarks that the nearby drainpipe looks climable. It is, but you'll need a boost to reach it. Lara explains how to push/pull objects. Stand next to the movable barrel and hold Action. Then press Forward or Back (depending on which side you're standing on) to pull or push it under the drainpipe. Climb onto the barrel, then climb the drainpipe. At the top, press Up + Left (or push diagonally on the stick if you're using a controller) to grab onto the narrow concrete ledge. Lara says, "I need to reach the roof before I lose my grip." So before the grab bar runs out, traverse to the left and pull up onto a ledge with a box of V-packer standard cartridges (3). (It'll be a while before you get the gun, but hey, it's fun to collect things.) (screenshots)
Turn around, walk to the edge, jump forward, and press Action to grab the wires running across the alleyway. Traverse to the right and drop onto the ledge with the COURTYARD KEY (4). Take the key, then walk to the edge and press Action twice to safety drop to the ground. (That is, press Action once to make Lara drop and hang from the edge. Press it again to let go and drop to the ground.) Use the key to open the wrought iron gate just to the left. Press Action again to open the gate, then go through. (screenshots)
In the small yard with the two trash bins, Lara explains how to crawl. Hold the Duck button and move through the gap in the fence. On the other side, pick up the CROWBAR (5). Then follow Lara's instructions to commando crawl under the broken gate: Hold Duck, then press Stealth to drop lower. Crawl forward through the gap, then release Duck to stand up on the other side. (screenshots)
NOTE: You can switch between holding or toggling Duck in the menu under Options > Control > Duck Mode. Later, when you unlock the ability to Sprint/Dash, you can do the same with Dash Mode.
There's a gendarme (not killed) in the street on the right. Ignore him for now. As long as you don't run up to him, he won't notice Lara. (If you do, he'll arrest her, and it'll be Game Over.) Just beyond the commando-crawl gate, go around to the left to find a box of health pills (6) (20% health). Then cautiously approach the policeman to start a tutorial on stealth. Press the Stealth button then follow the policeman along the street, away from the police car with the flashing lights. When he reaches the corner, follow Lara's instructions to hug the wall while moving in stealth: Stand close to the wall and press Action. Then press right to sidle along the wall and peer around the corner. (screenshots)
Now that the policemean is gone, press Stealth again to return to normal movement. Approach the locked gate just across the street (not the one where the policement went) and press Action to use the CROWBAR. Lara will pry off the lock and, in the process, gain an upper-body strength upgrade. You'll see the blue lightning bolt icon and Lara will say, "I feel stronger now." (Yes, this doesn't make a whole lot of sense, but bear with me. You'll soon learn why this is useful.) Press Action again to open the gate. Inside you'll find a large health pack (7) sitting in the middle of a walled courtyard. Return to the street, turn left, and head back the way you came. (screenshots)
SHORTCUT: You could also go through the gate where the policeman went. You'll emerge near the end of the level, but you'll miss a bunch of pickups and the "Parkour!" achievement/trophy.
When you reach the barricade near the police car, turn right. Commando crawl back under the gate, then crawl through the broken fence. Turn right, then left and continue past the climbable drain pipe. The door on the right at ground level leads back to the starting area with the dog. It will open from this side, but you can ignore it. Instead return through the doorway at the top of the steps to the ladder near the green sign you passed earlier. (screenshots)
CLIMBING TO THE ROOFTOPS: Climb the ladder and dismount on the left. Follow the walkway to the window and climb through as Lara instructs. Search the cabinets to find €160 cash and a chocolate bar (8) (2/20 for "Chocollection"). Pick up some Antique Doubloons (9) lying on the floor. Use the CROWBAR to open the padlocked wardrobe. Search inside to find a necklace (10), which you can sell later for cash. (screenshots)
NOTES: If you try the wardrobe before finding a CROWBAR, Lara will say she needs something to force it open. Cash is counted separately from regular pick-ups. If you open your INVENTORY (Esc on keyboard, View/Create/Share on controller), cash is tallied at the top left. Other collectibles are stored under Health, Items, etc., and tracked under Statistics, near the bottom of the menu ring. (screenshots) A bit later in the game, you'll be able to sell items like these Antique Doubloons for cash. You won't need much cash to progress, but there's an achievement/trophy called "Cash Overload" for earning more than 3500 euros. To use items from inventory, press Up/Down to rotate the menu to the desired category (e.g., Health, etc.) Then follow the on-screen prompts to examine/use. Or, if you're playing on PC, check the list of keyboard Hotkeys under Options > Control > Shortcuts. At this point, you'll only have a few collectibles under Health and Items, but you'll soon acquire more.
Climb back out the window. Climb onto the white HVAC unit next to the window. Face right and jump straight up to grab the edge of the opening overhead. Then press Forward to pull up onto the balcony. Pick up more Antique Doubloons (11) just ahead. Then follow the tutorial and walk to the edge. Jump forward across the wide gap and press Action to grab the ledge on the other side. Pull up. (The controls here are a bit different than in the previous games. Release Action once Lara has grabbed. Wait a moment and then press Forward to climb up. If you press Action again while hanging, Lara will let go and fall.) (screenshots)
Turn left, approach the low railing, stop, then press Forward to vault over the rail. Pick up another chocolate bar (12) (3/20 for "Chocollection"). Vault back over the railing and follow the ledge forward to the corner. Lara says she can hop across. Turn right and take a short hop (Walk + Jump) to cross the gap. Continue forward across the bridge made of planks. (screenshots)
Now climb the vertical drainpipe. At the top, press Up + Right (or push diagonally on the stick if you're using a controller) to grab onto the ledge. Continue traversing to the right and drop onto the the shingled corner ledge before the yellow grab bar runs out. If it does, she'll lose her grip and fall. Walk to the corner and jump up to grab the edge of the roof with the broken railing. Traverse around the corner to the right and pull up onto the roof. (screenshots)
FIRST ROOFTOP: Approach the little shed with the padlocked door. Lara comments that there could be something useful inside, but she'll need to find something to pry the door open. If you followed this guide, you'll already have a CROWBAR. Use it to pry the lock off. Enter and search the cabinet to find an M-V9 SEMIAUTOMATIC (13). No ammunition yet, though. Go around the side of the shed to find some health bandages (14) (40% health) sitting on a barrel. (screenshots)
In the far left corner of the roof, beyond the water tower, is another barrel Lara can move. Position her next to it and hold Action + Back to pull it away from the railing. Stand where the barrel was and Lara will spy another CROWBAR (15) on a ledge below. Walk to the edge and press Action. Lara will turn around and lower herself to hang from the edge. Press Action again to let go. Then press Action once more to pick up the CROWBAR, which you don't really need if you go the first one. (screenshots)
NOTE: If you skipped the first part of the level and this is your FIRST CROWBAR, you should climb back up and use it to pry open the locked shed to get the gun and the upper-body strength upgrade you would have gotten earlier. You'll need the upgrade to make the next climb. Then return here.
While standing on the ledge where you found the CROWBAR, face the building and sidestep (Walk + Left) to the left edge of the ledge. Then jump up to grab the edge of the roof. This way Lara will have a shorter distance to cover. Traverse to the left without hesitation, passing above the ladder and metal gate, and drop onto the next ledge. If you start too far to the right or pause for any reason, or if you missed the strength upgrade, Lara won't have enough 'grab' to make it to the other side. (screenshots)
ROOFTOP WITH GUARD & KEY: There's a guard (1) around the next corner. Lara explains how to get past him. Press the Stealth button to go into stealth mode. (Drunken monkey style FTW!) Stand close to the wall and press Action to hug the wall. Then use direction buttons or left stick to move along the wall and peer around the corner. Press Action again to step away from the wall. Still in stealth mode, sneak around the corner. Lara spots the GANTRY GATE KEY (16) sitting on a sawhorse at the foot of the steps. If you like, you can sneak forward to the key, deactivate stealth, grab the key, re-activate stealth, and sneak away before the guard notices. Or, if you want to practice the stealth takedown, sneak up behind the guard. When you see the hand icon, press Action to subdue him. Then deactivate stealth mode and pick up the key. (screenshots)
NOTE: If you accidentally alert the guard, Lara can fight him hand-to-hand. Move in and press Action (singly and in two- and three-tap combos to punch and kick). She may be injured in the process, though, so you might want to save before approaching the guard and reload if your sneak attack doesn't work.
Once you have the key, return to the other end of the walkway and press Action to unlock the gantry gate, then Action again to open it. Walk forward and Lara will climb onto the ladder. The "Parkour!" achievement/trophy should unlock on the way down. And, as you climb, Lara says, "I could hide in that building. I'll head for the doorway." If you don't care about 100% completion, proceed directly to the wooden doors opposite the ladder to FINISH THE LEVEL. If you want everything, read on. (screenshots)
NOTE: If you followed the route described here and the "Parkour!" achievement/trophy doesn't register, make sure you've updated your game. This issue was addressed in the first patch.
RESIDENTIAL NEIGHBORHOOD (again): Follow the path away from the wooden doors and head down the stairs. The iron gate opposite the foot of the stairs leads back to the alley where you found the COURTYARD KEY earlier. If you like, you can open your Inventory and scroll down to Statistics. If you have 16/19 pickups at this point, you don't need to go back. (screenshots)
NOTE: If you did miss a pickup, everything should still be accessible. However, if you return to the rooftop and shimmy along the ledge to the gantry gate, Lara will be unable to grab the ladder and climb down. You'll need to safety drop to the ground instead. (screenshot)
To get the last 3 items, head down the street past a bookstore on the right and builders' scaffolding on the left. At the next corner, turn right. Climb up onto the brown box thingy (maybe an electrical transformer?) on the right. Jump up to grab the decorative moulding and traverse to the right, around the corner, and onward until you can pull up onto a small ledge. Climb the drainpipe and dismount above on the right. Here you'll find a camera (17), which you can pawn later for euros. (screenshots)
Turn right, walk to the edge, and jump across the street onto the wooden scaffolding. Drop through the opening to the lower level of the scaffolding. Commando crawl under the metal bars, pick up another pile of Antique Doubloons (18), and continue crawling through. Hop down to the ground behind the scaffolding. Then climb the drainpipe, traverse to the left, and pull up onto the ledge with the large health pack (19). Take the health then safety drop down to the grass. (screenshots)
If you like, you can open your Inventory and scroll down to Statistics to make sure you have everything. When you're ready to move on, approach the wooden doors and open them to finish the level. (screenshots)
Cut Scene: Lara is spotted by the police. She kicks down a door and enters an abandoned building and bars the door behind her.
†UPDATE HISTORY: Updates made prior to the Tomb Raider IV-V-VI Remastered release, including credit for tips sent in by other players, are tracked in the archived classic guide.
2/17/24 - Remastered guide first posted.
3/13/25 - VGCartography maps updated with the latest versions.
4/21/25 - Added running totals for the "Chocollection" achievement/trophy.
4/27/25 - Updated the route for the "Parkour" achievement/trophy after patch #1.
*NOTE ON LEVEL MAPS: VGCartography's Angel of Darkness maps follow a slightly different level-naming convention than I do. You'll notice most of the Parisian Ghetto-adjacent areas on the same large map. Later, the elemental levels off the Hall of Seasons are included on the same map as the hub level. Visit VGCartography on DeviantArt and follow on Twitter/X and YouTube for more fantastic game maps.
WAS THIS WALKTHROUGH HELPFUL? If not, I apologize and invite you to contact me with any questions. If you need help right away, I recommend the r/TombRaider subreddit. Other fan-run forums are listed at tombraiders.net/stella/community.html. If this site was useful, please consider supporting it financially or in other ways. For details, visit tombraiders.net/stella/support.html. As always, I welcome your corrections/suggestions. Thank you!
Copyright © 2003- - Stellalune (). Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission. Follow this link for details about this site's advertising and privacy policy.